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Networked Test City Online

April 23, 2005

   Due to the use of the Trident3D engine, it didn't take long before we were able to put up a test city online. This allowed us to test some network code with ten players in a small quickly built city of placeholder art. Initial tests were positive. We noticed some surging when watching one of the other players running along side your character and will be adding a smoothing system to handle this visual issue.

 

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